Week 10

Entrepreneurialism and Crowdfunding

  • What do Entrepreneurs do?
  • Who can be Entrepreneurs?
  • Why is this so powerful now?
  • What must we do as teachers?

If you want to make change you need to create your own world. Everyone has the ability to take an idea and make it real. Focussing on solving the worlds problems. More 12yr old entrepreneurs than 16 to 18 year olds.Able to engage in a way we never could before, via social media etc… E-Commerce sites are now relatively cheap to set up and run, making selling stuff easier. What can we do to encourage students to develop social enterprise?

Entrepreneurialism – Is there Risk? Is it managed? Can everyone do it?

Enterprise is mentioned by both the MoE and the NZC.

YES Group videos – What do they have in common?

  • Building relationships/networking
  • Backing themselves
  • Working with others
  • Working towards improving something for someone else, not self gain
  • Resilience

Social enterprise

Social enterprise is an organisation that applies commercial strategies to maximise improvements in human and environmental well-being – this may include maximising social impact rather than profits for external shareholders.

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Lean Canvas

Social Lean canvas is a tool designed to help Social Entrepreneurs understand and build great business models. Leanstack can help develop these.

If you see an issue – go out and fix it. Redefine what success is. Having a purpose that is not related to gaining money is fine.

Half Baked Pitch – using a Lean Canvas.

Use a couple of words shared on https://todaysmeet.com/CityOfTheFuture

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An excellent way of getting students to think about all the different aspects of their idea. Could be used successfully in the technology programme, and identify each heading with Stakeholder, brief, plan, etc…


Real World Learning and Crowdsourcing

Problem-solving tasks require students do some or all of the following

  • investigate the parameters of the problem to guide their approach
  • generate ideas and alternatives
  • devise their own approach, or explore several possible procedures that might be appropriate to the situation
  • design a coherent solution
  • test the solution and iterate on improvements to satisfy the requirements of the problem.

Crowdsourcing for Problem solving
(From Mindlab Week Notes)

Crowdsourcing is the practice of engaging a ‘crowd’ or group for a common goal, such as innovation, problem solving or efficiency. It can take place on many different levels and across various industries. Thanks to our growing connectivity, it is now easier than ever for individuals to collectively contribute, whether with ideas, time, expertise, or funds, to a project or cause.

Examples of Crowdsourcing platforms and projects
(From Mindlab Week Notes)

Openideo
Uses the ideas of Design Thinking. Join a global community to solve big issues “How might we…” challenges for social good in different phases

Innocentive
Their goal is to crowdsource innovation solutions from the world’s smartest people, who compete to provide ideas and solutions to important business, social, policy, scientific, and technical challenges.

Hackidemia
A mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts. Global workshops fostering collaboration between schools, tech companies and kids in the development of 3D-enabled curricula, tools, and learning environments for the 21st century learner.

DemocrasyOS
An open-source platform for voting and political debate that political parties and governments can download, install, and repurpose much like WordPress blogging software.

Global Lives Project
A collaboratively produced video library of life experience around the world. Global Lives exhibits showcase unedited footage of daily life around the world, and they encourage students and teachers to study, discuss and reflect upon the startling differences and similarities between people from around the world.

HacKIDemia
A mobile invention lab that enables future changemakers to access and create a hands-on STEAM education that will enable them to solve specific challenges by developing and testing creative solutions and physical artifacts.

New Zealand Garden Bird Survey and NatureWatch

You can help to discover and learn more about NZ garden birds by participating in this citizen science project or you can record what you see in nature, meet other nature watchers, and learn about the natural world at the http://naturewatch.org.nz/.

My answer to what to work on next to provide a future focused environment.

Tools for crowdsourcing in the classroom
(From Mindlab Week Notes)

Idea Springboard
Use this search tool (created for the Google Science fair) to help you come up with a project that you’ll love working on. https://www.googlesciencefair.com/springboard/en/

Thingful
Thingful® is a search engine for the Internet of Things, providing a unique geographical index of connected objects around the world, including energy, radiation, weather, and air quality devices as well as seismographs, iBeacons, ships, aircraft and even animal trackers

Instagrok
Their mission is to help everyone discover the joy of learning and empower them to be lifelong learners. So we are dedicated to building innovative technology to enable engaging, safe and personalized learning. https://www.instagrok.com

Zooniverse

This one claims to be the world’s largest and most popular platform for people-powered research. Research is made possible by volunteers—hundreds of thousands of people around the world who come together to assist professional researchers. Our goal is to enable research that would not be possible, or practical, otherwise. Zooniverse research results in new discoveries, datasets useful to the wider research.

Zooinverse projects have two distinct aims, (Masters, Oh, Cox, Simmons,  Lintott, Graham, Greenhill, & Holmes, 2016) the first is to solve specific scientific problems through the use of citizen scientists.  The second aim is to engage members of the public with real world science to educate and change attitudes towards science. Citizen scientists are members of the general public that volunteer their time to work and collaborate with professional scientists to collect data and solve problems on real scientific research questions. Citizen science is not a new concept but has become more accessible to people around the world through the use of the Internet. Edmund Halley used citizen science in 1714 when he got members of the public to report the total eclipse of the Sun across England.

 

I tried Kahoot for the fist time this week – awesome way of motivating the children to reach on their learning. Will be using it all the time now.

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