Identifying My Community Initially I was unsure what a community of practice was, and where I belonged with regard to this. I assumed that my school colleagues were one community and my technology team was another, that the students were a sub group of one of these, and my Mindlab intake yet another community I belonged to. […]Read more "Week 25: My Community of Practice"
A storify dump of day 1 of GAFE Summit Auckland 2017 //storify.com/nzmacgeek/gafe-summit-day-1/embed?template=grid [View the story “GAFE Summit Day 1” on Storify] And day two. //storify.com/nzmacgeek/gafe-summit-auckland-day-2/embed?border=false[View the story “GAFE Summit Auckland Day 2” on Storify]Read more "GAFE 2017"
Research/Community Informed Practice Online part of the course: Self directed and self paced First 8 weeks – Research second 8 Weeks – Applied Practice Read class notes and tasks in portal Weekly emails and tasks 3 assignments in Research 2 in Applied Weekly tasks blogging in last 8 weeks some webinars and F2F workshops Teacher […]Read more "Week 16"
Games and Game Design in Education What type of game player am I? Games for serious nature can help develop cures, help others with ear and eye problems, refine professional skills. Some examples of serious games Sparx (https://www.youtube.com/watch?v=9pfzCKt0FyA ) Quest2teach (http://quest2teach.strikingly.com/ ). Tinnitus game (http://www.uniservices.co.nz/Portals/0/All%20One%20Pagers/Tinnitus_game.pdf) Cancer Research UK’s game Play to Cure: Genes in Space (http://scienceblog.cancerresearchuk.org/2014/02/04/download-our-revolutionary-mobile-game-to-help-speed-up-cancer-research/) Educational […]Read more "Week 15"
Design Thinking in Leadership Define the challenge. Empathy tests the assumptions we have. Needs to be a point of synthesis where we stop ‘learning’ and bring insights together to analyse it. Prototyping ideas, and reflecting on our designs are cyclic. Professional Development is like the design process, learn, try and reflect. Do we do this […]Read more "Week 14"
Teacher Inquiry into Student Learning Inquiry Learning and Robotics Inquiry – ‘the organised pursuit of curiosity.’ Examples of inquiry cycles from different schools Will robots/AI reduce the need for human teachers? Fertile Questions Here are some ideas from Harpaz (2005) on six characteristics of ‘fertile’ questions that might be used in an inquiry: Open – […]Read more "Week 13"
Maker Movement Makerspace type Station Rotation. Innovative Learning Spaces What is the difference between Innovation and Creative? Innovation has the end goal in sight. Creative is using existing resources. Innovation is using new things. Innovation is more processed driven – along a new path. Innovation has an end product that makes something better than it […]Read more "Week 12"